interactive
games, essays...
click an image to view the project:
inverted echoes, 2022
a prose-based bitsy game about static and echoes.
sig.nif.i.cant, 2021
a hypertext essay that asks: what it means to retain a record of where we’ve been, where that record is stored (in our phones as data, in our minds as memory, in our cells as echoes...), and what is “significant”.
chimæra install, 2023
a physical installation of .:*+ læçecræft +*:. and inverted echoes.